Update 0.19.2 in the works


Patch 0.19.4 is in the works!

Due to technical difficulties (AKA dev pc broke and im slowly buying replacement parts to rebuild it and update the hardware) the work has been slow this time but improvements and adjustments have been steadily made, sadly due to the aforementioned technical difficulties proper test plays havent been done and some of the new changes may be further adjusted when properly tested.


Known priority bugs:

Missing collisions.

Lag occurs on different stages of the main map.

Planned fixes and improvements:

(beta) Controller support

Armored enemies rebalance, Ballistic attacks will deal reduced damage instead of 0.

Headshot skill will bypass armored enemies resistance.

Instanced areas after certain story points to ease game load as an anti-lag measure.

New area for a condensed tutorial at the start.

Revamped zombie horde encounter.

New consumable items.

Item and Skill tweaks.

Tweak [Alarm!] spawned enemies numbers and stats.

Visual and SFX changes:

Added a "fog of war" effect to hide some parts of the map that havent been entered yet

New zombie models.

Visual changes of some tiles and props.

"dying" animation added to some enemies.

Changed the visual effect of some skills.


Some Music and SFX are planned to change for original pieces thanks to a new composer who offered to work on the project (thanks a lot!)

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