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New update in the works!


Due to a bug that may render boss fights unwinnable (exept the last but whats the point then!)
I decided to take down the current version and (soon) upload a fixed version with new features because whats a bugfix whitout new stuff.

The game has been polished in a lot of aspects but some of the most notable features will be showcased here:


Difficulty settings is now illustrated:

As before Easy and Normal mode are available but are now rebranded as "Rabbit" and "Snake", took me a while to get the SD/Chibi illustrations and their corresponding codename emblems but i think they turned out well.


Skill Revamp: Sudden Death

This skill being the main culprit of the boss encounters bugging out i decided to tweak its code and while i was at it i decided to do a visual revamp, afterall the "ultimate skill" looked a bit bland so i decided to add custom animations and a full screen CG to drive home the point of "this is a special attack", the skill is now AOE (affects an area around the user) and has a cooldown, still requiring 40 FP, i also added some restrictions as the older version could be spammed and even if it did nothing the first CG would still show up for no effect.

This of course implies that going forward every sub-weapon will also have a normal skill and a special attack, with its corresponding CG effects!

New UI Elements:

For the final tweak showcase i decided to add a little flair to the UI, it will now show the equipped weapon type, Metal Gear Solid style


Thats all for now, the new version will be releasing in December so please look forward to it!

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